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Students Creating Games
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VIRTUAL WORLDS & VIDEO GAMES in the ENGLISH SECONDARY CLASSROOM
Welcome to Virtual Worlds and Video Games in the English Secondary Classroom, a collaborative project that seeks to explore and document research, methodological considerations and praxis on how video games and virtual worlds are used in the classroom. This is a place for Secondary teachers to share lesson plans, websites, engage in rich dialogue and gather inspiration on teaching literacy.
Please feel free to view, download, and print the content on this site.
On the left, you will find the navigation bar which includes:
Links and resources relevant to pedagogical concerns
Information about resources for students to create their own video games and avatars
Information about video games and virtual worlds including reviews, screen captions and pedagogical praxis
Thanks for visiting!
This project takes its starting points from a course on digital textuality and thus I am indebted to the professor and students from that course. My sincerest thanks.
Are video games effective tools for literacy?
Questions, Feedback or Comments?
I look forward to reading your reviews or suggestions/comments on any of the resources posted here or other resources which you choose to share. I invite critical and constructive commentary on any part of the resources you may have used.
Please feel free to use the discussion area for any topics related to video games or virtual worlds or email me directly with questions or comments.
critical media literacy
help on how to format text
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